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How many copies did Attack on Hex Island sell?

Estimated copies sold
≈ 521–846
$1k–$4k after Steam's cut $3k–$6k before the cut
from 21 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Attack on Hex Island out and predicted the genre from its 8 similar games. Every figure here, including Attack on Hex Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 281k–822k
best case 988k (Artifact)
Games like Attack on Hex Island

The middle of these games

≈ 281k–822k copies

≈ $2.1M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Artifact at ≈ 753k–1.2M copies.

What it took to get here
About half the games that made it here had over 22 reviews in their first month; the spread ran 13 to 103.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Card Battler (8 of 8) and Trading Card Game (8 of 8).
The winners
Winners here lead with Card Battler + Deckbuilding.
The era
The games you compared span 2013 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.