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How many copies did Shadowverse CCG sell?

Estimated copies sold
≈ 627k–1.0M
from 15k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadowverse CCG out and predicted the genre from its 8 similar games. Every figure here, including Shadowverse CCG's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–257k
best case 2.5M (Minion Masters)
Games like Shadowverse CCG

The middle of these games

≈ 123k–257k copies

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Trading Card Game (6 of 8).
The winners
Winners here lead with Trading Card Game. The breakout hits carry PvP; a typical game here doesn't.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.