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How many copies did Kingdom Of Explorers sell?

Estimated copies sold
≈ 2k–4k
$6k–$15k after Steam's cut $10k–$24k before the cut
from 94 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kingdom Of Explorers out and predicted the genre from its 8 similar games. Every figure here, including Kingdom Of Explorers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–189k
best case 626k (Minecraft Dungeons)
Games like Kingdom Of Explorers

The middle of these games

≈ 17k–189k copies

≈ $100k–$1.9M after Steam's cut

from ~970 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Minecraft Dungeons at ≈ 477k–775k copies, ≈ $2.6M–$7.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 190 reviews in their first month; the spread ran 7 to 1k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (8 of 8) and Exploration (6 of 8).
The winners
Winners here lead with Dungeon Crawler + Hack and Slash, priced around $20.
The era
The games you compared span 2009 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Action-AdventurePuzzle

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