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How many copies did Feudal Friends sell?

Estimated copies sold
≈ 10k–16k
from 400 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Feudal Friends out and predicted the genre from its 8 similar games. Every figure here, including Feudal Friends's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–7k
best case 263k (Kebab Chefs! - Restaurant Simulator)
Games like Feudal Friends

The middle of these games

≈ 1k–7k copies

≈ $3k–$16k after Steam's cut

from ~103 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Kebab Chefs! - Restaurant Simulator at ≈ 200k–325k copies, ≈ $991k–$2.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 8k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Tabletop (4 of 8).
The winners
Winners here lead with Simulation + Cooking, priced around $18. The breakout hits carry Management + Physics + Sandbox; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.