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How many copies did Scavenger of Dunomini sell?

Estimated copies sold
≈ 595–967
$980–$3k after Steam's cut $2k–$4k before the cut
from 24 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Scavenger of Dunomini out and predicted the genre from its 8 similar games. Every figure here, including Scavenger of Dunomini's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–86k
best case 189k (Ninja Kiwi Archive)
Games like Scavenger of Dunomini

The middle of these games

≈ 27k–86k copies

≈ $65k–$211k after Steam's cut

from ~807 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Ninja Kiwi Archive at ≈ 144k–234k copies.

What it took to get here
About half the games that made it here had over 421 reviews in their first month; the spread ran 4 to 2k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 8) and Match 3 (4 of 8).
The winners
Winners here lead with Arcade + Tower Defense.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndieStrategy

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