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How many copies did FMTC sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $7k–$16k before the cut
from 81 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FMTC out and predicted the genre from its 8 similar games. Every figure here, including FMTC's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–1.2M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like FMTC

The middle of these games

≈ 2k–1.2M copies

≈ $3k–$5k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies.

What it took to get here
About half the games that made it here had over 154 reviews in their first month; the spread ran 1 to 234.
The genre you'd be entering
Your set
Your set clusters on Battle Royale (6 of 8) and MOBA (5 of 8).
The winners
Winners here lead with Survival + Shooter.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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IndieRPG
PUBG: BATTLEGROUNDS
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Early AccessHero Shooter
Surviv.io - 2D Battle Royale
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Battle RoyaleTop-Down Shooter
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≈ 50–81
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ShooterArcade
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Battle RoyaleFree to Play
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IndieAction

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