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How many copies did Roadkill sell?

Estimated copies sold
≈ 50–81
$179–$479 after Steam's cut $325–$737 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Roadkill out and predicted the genre from its 8 similar games. Every figure here, including Roadkill's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–135k
best case 159k (Warhammer 40,000: Speed Freeks)
Games like Roadkill

The middle of these games

≈ 19k–135k copies

≈ $42k–$675k after Steam's cut

from ~854 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Warhammer 40,000: Speed Freeks at ≈ 121k–197k copies, ≈ $665k–$1.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 505 reviews in their first month; the spread ran 201 to 4k.
The genre you'd be entering
Your set
Your set clusters on Combat Racing (7 of 8) and Vehicular Combat (7 of 8).
The winners
Winners here lead with Vehicular Combat + Games Workshop, priced around $20.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pacer
2020
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$219k–$589k after Steam's cut $398k–$906k before the cut
$39.99
803 reviews
Mostly Positive
Fast-PacedCombat Racing
BlazeRush
2014
Est. copies
≈ 97k–158k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$266k–$716k after Steam's cut $484k–$1.1M before the cut
$9.99
2k reviews
Very Positive
Combat RacingVehicular Combat
Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
Rocket Assault: Downhill Rush
2023
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$7.99
238 reviews
Very Positive
RacingAction
Death Rally
2012
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
$157k–$422k after Steam's cut $285k–$649k before the cut
$9.99
904 reviews
Mostly Positive
RacingAction
Warhammer 40,000: Speed Freeks
2025
Est. copies
≈ 121k–197k
5.7x vs typical
SteamSpy 100k–200k
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
5k reviews
Very Positive
Vehicular CombatGames Workshop
PAKO 2
2017
Est. copies
≈ 15k–24k
SteamSpy under 20k
Est. revenue
$24k–$65k after Steam's cut $44k–$99k before the cut
$5.99
424 reviews
Very Positive
DrivingArcade
TOKYO WARFARE
2016
Est. copies
≈ 13k–22k
SteamSpy 20k–50k
Est. revenue
$18k–$50k after Steam's cut $34k–$77k before the cut
$4.99
324 reviews
Very Positive
TanksVehicular Combat

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