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How many copies did Pixel Art Academy: Learn Mode sell?

Estimated copies sold
≈ 11k–17k
$41k–$110k after Steam's cut $74k–$169k before the cut
from 429 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pixel Art Academy: Learn Mode out and predicted the genre from its 8 similar games. Every figure here, including Pixel Art Academy: Learn Mode's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 708–7k
best case 27k (Game Dev Studio)
Games like Pixel Art Academy: Learn Mode

The middle of these games

≈ 708–7k copies

≈ $561–$33k after Steam's cut

from ~66 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Game Dev Studio at ≈ 21k–34k copies, ≈ $57k–$154k after Steam's cut.

What it took to get here
About half the games that made it here had over 19 reviews in their first month; the spread ran 1 to 119.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Idler (3 of 8).
The winners
Winners here lead with Simulation + Management, priced around $10.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationStrategy

Sizing up your own game? See what its genre can realistically do before you build it.