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How many copies did Electrify sell?

Estimated copies sold
≈ 149–242
$164–$441 after Steam's cut $298–$678 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Electrify out and predicted the genre from its 8 similar games. Every figure here, including Electrify's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–2.6M
best case 12.4M (Human Fall Flat)
Games like Electrify

The middle of these games

≈ 1.2M–2.6M copies

≈ $10.0M–$24.8M after Steam's cut

from ~46k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Human Fall Flat at ≈ 9.4M–15.3M copies, ≈ $51.8M–$139.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 6k to 38k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Physics (6 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $20.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
5.0x vs typical
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
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Co-opFunny
Car Mechanic Simulator 2021
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Est. copies
≈ 955k–1.6M
SteamSpy 1M–2M
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38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
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2022
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≈ 3.4M–5.5M
3.0x vs typical
SteamSpy 2M–5M
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136k reviews
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DestructionPhysics
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2020
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≈ 1.3M–2.1M
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SimulationSandbox
Poly Bridge
2016
Est. copies
≈ 786k–1.3M
SteamSpy 500k–1M
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$9.99
19k reviews
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BuildingSimulation
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
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VRPhysics
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
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$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi

Sizing up your own game? See what its genre can realistically do before you build it.