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How many copies did The Phoenix Initiative sell?

Estimated copies sold
≈ 298–484
$491–$1k after Steam's cut $893–$2k before the cut
from 12 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Phoenix Initiative out and predicted the genre from its 8 similar games. Every figure here, including The Phoenix Initiative's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 838–11k
best case 30k (Section 13)
Games like The Phoenix Initiative

The middle of these games

≈ 838–11k copies

≈ $3k–$20k after Steam's cut

from ~79 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Section 13 at ≈ 23k–37k copies, ≈ $124k–$334k after Steam's cut.

What it took to get here
The games that made it here had under 764 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Top-Down Shooter (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Dark + Top-Down Shooter, priced around $20.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Keyboard Warrior: Dreamstate
2022
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$667–$2k after Steam's cut $1k–$3k before the cut
$6.99
14 reviews
Positive
Action RoguelikeArtificial Intelligence
Sniper Ships: Shoot'em Up on Rails
2021
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before the cut
$4.99
28 reviews
Positive
On-Rails ShooterShoot 'Em Up
Section 13
2025
Est. copies
≈ 23k–37k
12x vs typical
SteamSpy 20k–50k
Est. revenue
$124k–$334k after Steam's cut $226k–$513k before the cut
$19.99
910 reviews
Mostly Positive
DarkTop-Down Shooter
Dead
2018
Est. copies
≈ 8k–14k
3.5x vs typical
SteamSpy 50k–100k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$4.99
278 reviews
Very Positive
ActionIndie
Gravitators
2021
Est. copies
≈ 719–1k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$9.99
29 reviews
Positive
Top-Down ShooterTwin Stick Shooter
Crimson Dawn
2023
Est. copies
≈ 9k–15k
4.8x vs typical
SteamSpy under 20k
Est. revenue
$10k–$28k after Steam's cut $19k–$43k before the cut
$3.99
380 reviews
Mixed
RPGAction
Heartless Dark
2021
Est. copies
≈ 471–766
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$11.99
19 reviews
Positive
Action RoguelikeTop-Down Shooter
I See Red
2022
Est. copies
≈ 3k–5k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$9k–$24k after Steam's cut $16k–$36k before the cut
$9.99
129 reviews
Very Positive
SingleplayerTwin Stick Shooter

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