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How many copies did I See Red sell?

Estimated copies sold
≈ 3k–5k
$9k–$24k after Steam's cut $16k–$36k before the cut
from 129 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I See Red out and predicted the genre from its 8 similar games. Every figure here, including I See Red's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–3.3M
best case 33.1M (The Binding of Isaac: Rebirth)
Games like I See Red

The middle of these games

≈ 1.0M–3.3M copies

≈ $4.6M–$16.5M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Binding of Isaac: Rebirth at ≈ 25.2M–41.0M copies, ≈ $104.0M–$279.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Bullet Hell (3 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $15. The breakout hits carry Replay Value + Difficult + Dungeon Crawler; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Alien Swarm: Reactive Drop
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≈ 3.7M–6.1M
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Bullet HellAction Roguelike
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The Binding of Isaac: Rebirth
2014
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≈ 25.2M–41.0M
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GoreViolent
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Great SoundtrackIndie

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