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How many copies did Pocket Oasis sell?

Estimated copies sold
≈ 992–2k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 40 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pocket Oasis out and predicted the genre from its 8 similar games. Every figure here, including Pocket Oasis's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 113k–325k
best case 539k (Spirit City: Lofi Sessions)
Games like Pocket Oasis

The middle of these games

≈ 113k–325k copies

≈ $788k–$847k after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Spirit City: Lofi Sessions at ≈ 411k–668k copies, ≈ $1.4M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 717 reviews in their first month; the spread ran 23 to 3k.
The genre you'd be entering
Your set
Your set clusters on Cozy (7 of 8) and Utilities (5 of 8).
The winners
Winners here lead with Cozy + Utilities, priced around $12.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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