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How many copies did Asterix & Obelix Slap Them All! 2 sell?

Estimated copies sold
≈ 3k–4k
$17k–$47k after Steam's cut $32k–$72k before the cut
from 102 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Asterix & Obelix Slap Them All! 2 out and predicted the genre from its 8 similar games. Every figure here, including Asterix & Obelix Slap Them All! 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–38k
best case 142k (The Legend of Tianding)
Games like Asterix & Obelix Slap Them All! 2

The middle of these games

≈ 7k–38k copies

≈ $50k–$413k after Steam's cut

from ~235 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: The Legend of Tianding at ≈ 108k–176k copies, ≈ $596k–$1.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 206 reviews in their first month; the spread ran 21 to 1k.
The genre you'd be entering
Your set
Your set clusters on Spectacle fighter (5 of 8) and Beat 'em up (4 of 8).
The winners
Winners here lead with Combat + Martial Arts, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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