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How many copies did Speed Brawl sell?

Estimated copies sold
≈ 5k–8k
$28k–$76k after Steam's cut $52k–$118k before the cut
from 170 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Speed Brawl out and predicted the genre from its 8 similar games. Every figure here, including Speed Brawl's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7.9M–16.6M
best case 98.8M (Tom Clancy's Rainbow Six Siege)
Games like Speed Brawl

The middle of these games

≈ 7.9M–16.6M copies

≈ $132.1M–$167.8M after Steam's cut

from ~221k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Exploration (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Tom Clancy's Rainbow Six Siege at ≈ 75.3M–122.4M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Exploration (4 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with FPS + Tactical. The breakout hits carry PvP + Tactical + e-sports; a typical game here doesn't.
The era
The games you compared span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.7M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
$59.99
439k reviews
Very Positive
Souls-likeDark Fantasy
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 75.3M–122.4M
7.0x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
The Elder Scrolls® Online
2017
Est. copies
≈ 5.6M–9.0M
SteamSpy 5M–10M
Est. revenue
$30.5M–$82.1M after Steam's cut $55.5M–$126.2M before the cut
$19.99
161k reviews
Very Positive
RPGMMORPG
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
Resident Evil 2
2019
Est. copies
≈ 6.4M–10.4M
SteamSpy 5M–10M
Est. revenue
$70.1M–$188.4M after Steam's cut $127.4M–$289.8M before the cut
$39.99
221k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Far Cry® 5
2018
Est. copies
≈ 5.7M–9.3M
SteamSpy 2M–5M
Est. revenue
$94.6M–$254.3M after Steam's cut $171.9M–$391.2M before the cut
$59.99
189k reviews
Very Positive
Open WorldAction-Adventure
It Takes Two
2021
Est. copies
≈ 6.7M–10.8M
SteamSpy 5M–10M
Est. revenue
$73.2M–$196.7M after Steam's cut $133.0M–$302.7M before the cut
$39.99
268k reviews
Overwhelmingly Positive
Co-opMultiplayer
Portal 2
2011
Est. copies
≈ 29.4M–47.8M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$80.8M–$217.4M after Steam's cut $147.0M–$334.4M before the cut
$9.99
466k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.