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How many copies did Starpoint Gemini 2 sell?

Estimated copies sold
≈ 230k–375k
$2.2M–$6.0M after Steam's cut $4.0M–$9.2M before the cut
from 4k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Starpoint Gemini 2 out and predicted the genre from its 8 similar games. Every figure here, including Starpoint Gemini 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–6.6M
best case 9.8M (RimWorld)
Games like Starpoint Gemini 2

The middle of these games

≈ 1.2M–6.6M copies

≈ $9.3M–$51.4M after Steam's cut

from ~56k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Open World (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
The era
The games you compared span 2008 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
4.4x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
FTL: Faster Than Light
2012
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$13.6M–$36.7M after Steam's cut $24.8M–$56.4M before the cut
$9.99
79k reviews
Overwhelmingly Positive
Rogue-likeSpace
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World
EVE Online
2010
Est. copies
≈ 2.5M–4.0M
SteamSpy 2M–5M
Est. revenue
Free
Free
39k reviews
Mostly Positive
SpaceFree to Play
From the Depths
2020
Est. copies
≈ 318k–516k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$24.99
13k reviews
Very Positive
BuildingNaval Combat
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
Star Conflict
2013
Est. copies
≈ 962k–1.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Online Co-OpFree to Play

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