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How big is POOSTALL Royale?

Estimated owners
≈ 28k–45k
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left POOSTALL Royale out and predicted the genre from its 8 similar games. Every figure here, including POOSTALL Royale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 269k–418k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like POOSTALL Royale

The middle of these games

≈ 269k–418k copies

≈ $2.1M–$2.9M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Top-Down Shooter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 421 to 41k.
The genre you'd be entering
Your set
Your set clusters on Top-Down Shooter (4 of 8) and Action Roguelike (3 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13. The breakout hits carry Dwarf + Arena Shooter + Top-Down; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Ninja Kiwi Archive
2020
Est. copies
≈ 144k–234k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Very Positive
CasualArcade
DEEP SPACE WAIFU
2017
Est. copies
≈ 275k–447k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Overwhelmingly Positive
Sexual ContentNudity
Shotgun King: The Final Checkmate
2022
Est. copies
≈ 184k–299k
SteamSpy 200k–500k
Est. revenue
$505k–$1.4M after Steam's cut $918k–$2.1M before the cut
$9.99
7k reviews
Very Positive
ChessTurn-Based Strategy
King of Crabs
2023
Est. copies
≈ 226k–367k
SteamSpy 200k–500k
Est. revenue
Free
Free
9k reviews
Mostly Positive
ExplorationPvE
12 is Better Than 6
2015
Est. copies
≈ 501k–814k
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$9.99
10k reviews
Very Positive
ActionShooter
The Precinct
2025
Est. copies
≈ 228k–371k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
$29.99
9k reviews
Very Positive
DetectiveCrime
Yet Another Zombie Survivors
2026
Est. copies
≈ 362k–588k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$14.99
15k reviews
Very Positive
Early AccessAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.