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How many copies did Treasure Hunter: History of Monastery Gold sell?

Estimated copies sold
≈ 670–1k
$920–$2k after Steam's cut $2k–$4k before the cut
from 27 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Treasure Hunter: History of Monastery Gold out and predicted the genre from its 8 similar games. Every figure here, including Treasure Hunter: History of Monastery Gold's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 521–749
best case 308k (Walking Simulator)
Games like Treasure Hunter: History of Monastery Gold

The middle of these games

≈ 521–749 copies

≈ $405–$1k after Steam's cut

from ~23 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Walking Simulator at ≈ 235k–381k copies. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Walking Simulator (5 of 8).
The winners
Winners here lead with Simulation + Walking Simulator, priced around $1. The breakout hits carry Walking Simulator; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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