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How many copies did Citadels sell?

Estimated copies sold
≈ 31k–51k
$128k–$345k after Steam's cut $233k–$530k before the cut
from 492 reviews (Very Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Citadels out and predicted the genre from its 8 similar games. Every figure here, including Citadels's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.4M–3.6M
best case 4.7M (Crusader Kings III)
Games like Citadels

The middle of these games

≈ 2.4M–3.6M copies

≈ $17.8M–$41.4M after Steam's cut

from ~56k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crusader Kings III at ≈ 3.5M–5.8M copies, ≈ $48.8M–$131.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 18k to 44k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Medieval (6 of 8).
The winners
Winners here lead with Medieval + Grand Strategy, priced around $50.
The era
The games you compared span 2006 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
Very Positive
Total War: MEDIEVAL II – Definitive Edition
2006
Est. copies
≈ 2.3M–3.7M
SteamSpy 1M–2M
Est. revenue
$15.8M–$42.5M after Steam's cut $28.7M–$65.3M before the cut
$24.99
36k reviews
Overwhelmingly Positive
StrategyMedieval
Foundation
2025
Est. copies
≈ 599k–973k
SteamSpy 500k–1M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before the cut
$34.99
24k reviews
Very Positive
Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$24.8M–$66.6M after Steam's cut $45.0M–$102.4M before the cut
$39.99
91k reviews
Very Positive
StrategyCity Builder
Northgard: Definitive Edition
2018
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
$20.1M–$54.0M after Steam's cut $36.5M–$83.1M before the cut
$34.99
69k reviews
Very Positive
StrategyCity Builder
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Crusader Kings II
2012
Est. copies
≈ 4.7M–7.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
74k reviews
Very Positive
Grand StrategyStrategy
Banished
2014
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.3M–$35.8M after Steam's cut $24.2M–$55.1M before the cut
$19.99
43k reviews
Very Positive

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