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How many copies did Kingdoms and Castles sell?

Estimated copies sold
≈ 1.1M–1.8M
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
from 31k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kingdoms and Castles out and predicted the genre from its 8 similar games. Every figure here, including Kingdoms and Castles's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.4M–7.4M
best case 9.6M (Mount & Blade II: Bannerlord)
Games like Kingdoms and Castles

The middle of these games

≈ 6.4M–7.4M copies

≈ $86.8M–$105.9M after Steam's cut

from ~177k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Mount & Blade II: Bannerlord at ≈ 7.3M–11.9M copies, ≈ $101.0M–$271.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 70k reviews in their first month; the spread ran 22k to 200k.
The genre you'd be entering
Your set
Your set clusters on Medieval (8 of 8) and Historical (4 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $50. The breakout hits carry War + Sandbox + Strategy; a typical game here doesn't.
The era
The games you compared span 2010 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mount & Blade II: Bannerlord
2022
Est. copies
≈ 7.3M–11.9M
1.7x vs typical
SteamSpy 10M–20M
Est. revenue
$101.0M–$271.6M after Steam's cut $183.7M–$417.9M before the cut
$49.99
296k reviews
Very Positive
MedievalStrategy
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Mount & Blade: Warband
2010
Est. copies
≈ 10.9M–17.7M
SteamSpy 5M–10M
Est. revenue
$59.7M–$160.6M after Steam's cut $108.6M–$247.1M before the cut
$19.99
172k reviews
Overwhelmingly Positive
MedievalRPG
Age of Empires II (Retired)
2013
Est. copies
≈ 6.5M–10.6M
too small to compare
SteamSpy 5M–10M
Est. revenue
$35.7M–$96.0M after Steam's cut $64.9M–$147.8M before the cut
$19.99
103k reviews
Overwhelmingly Positive
StrategyRTS
Age of Empires II: Definitive Edition
2019
Est. copies
≈ 5.2M–8.5M
SteamSpy 2M–5M
Est. revenue
$50.4M–$135.5M after Steam's cut $91.6M–$208.4M before the cut
$34.99
182k reviews
Very Positive
StrategyRTS
Kingdom Come: Deliverance
2018
Est. copies
≈ 5.6M–9.1M
SteamSpy 2M–5M
Est. revenue
$46.4M–$124.8M after Steam's cut $84.4M–$192.0M before the cut
$29.99
185k reviews
Very Positive
MedievalRPG
Kingdom Come: Deliverance II
2025
Est. copies
≈ 4.8M–7.8M
SteamSpy 2M–5M
Est. revenue
$78.8M–$211.9M after Steam's cut $143.3M–$326.0M before the cut
$59.99
193k reviews
Very Positive
RPGMedieval
FOR HONOR™
2017
Est. copies
≈ 5.6M–9.2M
SteamSpy 5M–10M
Est. revenue
$46.5M–$125.0M after Steam's cut $84.5M–$192.3M before the cut
$29.99
164k reviews
Mixed
MedievalSwordplay

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