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How many copies did Halfblood: A Quest to Olympus sell?

Estimated copies sold
≈ 124–202
$68–$183 after Steam's cut $123–$281 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Halfblood: A Quest to Olympus out and predicted the genre from its 8 similar games. Every figure here, including Halfblood: A Quest to Olympus's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 867k–1.1M
best case 29.6M (Don't Starve Together)
Games like Halfblood: A Quest to Olympus

The middle of these games

≈ 867k–1.1M copies

≈ $6.3M–$8.6M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Don't Starve Together at ≈ 22.6M–36.7M copies, ≈ $93.0M–$250.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 109k reviews in their first month; the spread ran 17k to 182k.
The genre you'd be entering
Your set
Your set clusters on Co-op (8 of 8) and Crafting (8 of 8).
The winners
Winners here lead with Survival + Co-op, priced around $25. The breakout hits carry Base-Building + Open World; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RuneScape: Dragonwilds
2025
Est. copies
≈ 728k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$29.99
29k reviews
Very Positive
Open WorldSurvival
Portal Knights
2017
Est. copies
≈ 769k–1.2M
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before the cut
$19.99
22k reviews
Very Positive
AdventureMultiplayer
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
27x vs typical
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft
How to Survive 2
2016
Est. copies
≈ 458k–745k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
$14.99
11k reviews
Mixed
SurvivalZombies
Raft
2022
Est. copies
≈ 9.4M–15.2M
19x vs typical
SteamSpy 10M–20M
Est. revenue
$51.5M–$138.4M after Steam's cut $93.6M–$213.0M before the cut
$19.99
378k reviews
Very Positive
SurvivalMultiplayer
Sons Of The Forest
2024
Est. copies
≈ 7.9M–12.8M
16x vs typical
SteamSpy 10M–20M
Est. revenue
$65.0M–$174.9M after Steam's cut $118.2M–$269.0M before the cut
$29.99
318k reviews
Very Positive
SurvivalOpen World
How to Survive
2014
Est. copies
≈ 957k–1.6M
SteamSpy 1M–2M
Est. revenue
$3.9M–$10.6M after Steam's cut $7.2M–$16.3M before the cut
$14.99
17k reviews
Very Positive
SurvivalZombies
Grounded
2022
Est. copies
≈ 2.4M–3.8M
4.8x vs typical
SteamSpy 2M–5M
Est. revenue
$26.1M–$70.0M after Steam's cut $47.4M–$107.8M before the cut
$39.99
96k reviews
Very Positive
SurvivalMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.