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How many copies did Crazy Flasher 7 Mercenary Empire(stand-alone Version) sell?

Estimated copies sold
≈ 6k–11k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 262 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crazy Flasher 7 Mercenary Empire(stand-alone Version) out and predicted the genre from its 8 similar games. Every figure here, including Crazy Flasher 7 Mercenary Empire(stand-alone Version)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 299k–712k
best case 1.0M (ASTLIBRA Revision)
Games like Crazy Flasher 7 Mercenary Empire(stand-alone Version)

The middle of these games

≈ 299k–712k copies

≈ $2.0M–$5.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: ASTLIBRA Revision at ≈ 784k–1.3M copies, ≈ $5.4M–$14.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 2k to 10k.
The genre you'd be entering
Your set
Your set clusters on Side Scroller (6 of 8) and Souls-like (5 of 8).
The winners
Winners here lead with Action RPG + Side Scroller, priced around $25.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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