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How many copies did Bodycam sell?

Estimated copies sold
≈ 1.2M–1.9M
$10.5M–$28.3M after Steam's cut $19.2M–$43.6M before the cut
from 46k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bodycam out and predicted the genre from its 8 similar games. Every figure here, including Bodycam's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.5M–16.2M
best case 27.2M (The Forest)
Games like Bodycam

The middle of these games

≈ 6.5M–16.2M copies

≈ $96.3M–$213.2M after Steam's cut

from ~208k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 85k reviews in their first month; the spread ran 47k to 143k.
The genre you'd be entering
Your set
Your set clusters on Realistic (5 of 8) and FPS (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
SCUM
2025
Est. copies
≈ 3.1M–5.1M
SteamSpy 5M–10M
Est. revenue
$38.8M–$104.2M after Steam's cut $70.5M–$160.3M before the cut
$44.99
126k reviews
Mostly Positive
SurvivalOpen World Survival Craft
Squad
2020
Est. copies
≈ 6.0M–9.8M
SteamSpy 2M–5M
Est. revenue
$66.2M–$178.0M after Steam's cut $120.4M–$273.9M before the cut
$39.99
243k reviews
Very Positive
MilitaryRealistic
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
The Forest
2018
Est. copies
≈ 20.7M–33.6M
3.3x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Ready or Not
2023
Est. copies
≈ 8.5M–13.9M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$117.4M–$315.6M after Steam's cut $213.4M–$485.5M before the cut
$49.99
344k reviews
Mostly Positive
TacticalRealistic
Hell Let Loose
2021
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$51.0M–$137.1M after Steam's cut $92.7M–$210.9M before the cut
$49.99
150k reviews
Very Positive
ShooterRealistic

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