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How many copies did 木夕镇的午夜轮回 Midnight cycle in Muxi Town sell?

Estimated copies sold
≈ 2k–3k
$459–$1k after Steam's cut $835–$2k before the cut
from 68 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 木夕镇的午夜轮回 Midnight cycle in Muxi Town out and predicted the genre from its 8 similar games. Every figure here, including 木夕镇的午夜轮回 Midnight cycle in Muxi Town's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 311k–356k
best case 2.9M (OMORI)
Games like 木夕镇的午夜轮回 Midnight cycle in Muxi Town

The middle of these games

≈ 311k–356k copies

≈ $2.0M–$3.0M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Horror (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: OMORI at ≈ 2.2M–3.6M copies, ≈ $12.0M–$32.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 3k to 24k.
The genre you'd be entering
Your set
Your set clusters on Horror (4 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Psychological Horror + Horror, priced around $25. The breakout hits carry Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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