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How many copies did Retrowave World sell?

Estimated copies sold
≈ 11k–18k
$30k–$81k after Steam's cut $55k–$124k before the cut
from 440 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Retrowave World out and predicted the genre from its 8 similar games. Every figure here, including Retrowave World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 163k–316k
best case 9.9M (Forza Horizon 4)
Games like Retrowave World

The middle of these games

≈ 163k–316k copies

≈ $330k–$490k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Forza Horizon 4 at ≈ 7.5M–12.2M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 7 to 17k.
The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and 1980s (6 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry Driving + Multiplayer + Realistic; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Razortron 2000
2016
Est. copies
≈ 136k–220k
SteamSpy 50k–100k
Est. revenue
$186k–$500k after Steam's cut $338k–$769k before the cut
$4.99
3k reviews
Very Positive
CasualRacing
Runner Party
2022
Est. copies
≈ 769–1k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$9.99
31 reviews
Positive
RacingArcade
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
44x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
OutDrive
2016
Est. copies
≈ 193k–313k
SteamSpy 200k–500k
Est. revenue
$158k–$426k after Steam's cut $288k–$655k before the cut
$2.99
5k reviews
Mostly Positive
RacingIndie
Neon Drive
2016
Est. copies
≈ 91k–147k
SteamSpy 100k–200k
Est. revenue
$249k–$669k after Steam's cut $453k–$1.0M before the cut
$9.99
2k reviews
Very Positive
1980sRetro
80's Night
2021
Est. copies
≈ 1k–2k
too small to compare
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$7.99
52 reviews
Mixed
RacingIndie
Forza Horizon 4
2021
Est. copies
≈ 7.5M–12.2M
77x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
303k reviews
Very Positive
RacingOpen World
Retrowave
2022
Est. copies
≈ 385k–626k
3.9x vs typical
SteamSpy 200k–500k
Est. revenue
$317k–$852k after Steam's cut $576k–$1.3M before the cut
$2.99
16k reviews
Overwhelmingly Positive
Racing1980s

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