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How many copies did The Crew™ sell?

Estimated copies sold
≈ 957k–1.6M
from 17k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Crew™ out and predicted the genre from its 8 similar games. Every figure here, including The Crew™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.7M–10.6M
best case 26.7M (BeamNG.drive)
Games like The Crew™

The middle of these games

≈ 4.7M–10.6M copies

≈ $45.3M–$172.7M after Steam's cut

from ~163k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 30k reviews in their first month; the spread ran 4k to 84k.
The genre you'd be entering
Your set
Your set clusters on Driving (8 of 8) and Open World (7 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Need for Speed™ Heat
2020
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$73.1M–$196.5M after Steam's cut $132.9M–$302.3M before the cut
$69.99
153k reviews
Very Positive
RacingOpen World
Mad Max
2015
Est. copies
≈ 4.4M–7.2M
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.1M after Steam's cut $44.0M–$100.1M before the cut
$19.99
90k reviews
Very Positive
Open WorldVehicular Combat
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
Forza Horizon 5
2021
Est. copies
≈ 6.9M–11.3M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$114.2M–$307.2M after Steam's cut $207.7M–$472.6M before the cut
$59.99
279k reviews
Very Positive
RacingOpen World
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
Forza Horizon 4
2021
Est. copies
≈ 7.5M–12.2M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
303k reviews
Very Positive
RacingOpen World

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