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wishvane

How many copies did Garfield Kart sell?

Estimated copies sold
≈ 690k–1.1M
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Garfield Kart out and predicted the genre from its 8 similar games. Every figure here, including Garfield Kart's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 47k–72k
best case 901k (Need for Speed™ Most Wanted)
Games like Garfield Kart

The middle of these games

≈ 47k–72k copies

≈ $269k–$363k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Need for Speed™ Most Wanted at ≈ 687k–1.1M copies, ≈ $3.8M–$10.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 758 reviews in their first month; the spread ran 454 to 1k.
The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Competitive (4 of 8).
The winners
Winners here lead with Racing + Driving, priced around $17.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Need for Speed™ Hot Pursuit Remastered
2020
Est. copies
≈ 367k–596k
10.0x vs typical
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$29.99
15k reviews
Very Positive
RacingDriving
Fling to the Finish
2024
Est. copies
≈ 35k–57k
SteamSpy 50k–100k
Est. revenue
$192k–$517k after Steam's cut $350k–$795k before the cut
$19.99
1k reviews
Very Positive
PhysicsParty Game
Garfield Kart - Furious Racing
2019
Est. copies
≈ 434k–706k
10x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$14.99
15k reviews
Very Positive
Cult ClassicRacing
Need for Speed™ Most Wanted
2020
Est. copies
≈ 687k–1.1M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer
Quake Live
2014
Est. copies
≈ 889k–1.4M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before the cut
$9.99
16k reviews
Very Positive
FPSArena Shooter
Heavy Metal Machines
2018
Est. copies
≈ 120k–195k
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
4k reviews
Mostly Positive
Free to PlayVehicular Combat
Crash Drive 2
2015
Est. copies
≈ 72k–117k
SteamSpy 50k–100k
Est. revenue
$99k–$267k after Steam's cut $180k–$410k before the cut
$4.99
1k reviews
Very Positive
RacingMultiplayer
Redout 2
2022
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$202k–$542k after Steam's cut $367k–$835k before the cut
$19.99
1k reviews
Very Positive
RacingFlight

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