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How many copies did Neva sell?

Estimated copies sold
≈ 262k–426k
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Neva out and predicted the genre from its 8 similar games. Every figure here, including Neva's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.3M–23.8M
best case 128.5M (Terraria)
Games like Neva

The middle of these games

≈ 9.3M–23.8M copies

≈ $73.7M–$147.7M after Steam's cut

from ~268k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Female Protagonist (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Terraria at ≈ 97.9M–159.1M copies, ≈ $269.0M–$723.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Female Protagonist (3 of 8) and Platformer (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10. The breakout hits carry Open World Survival Craft + Sandbox + Survival; a typical game here doesn't.
The era
The games you compared span 2007 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hollow Knight
2017
Est. copies
≈ 19.2M–31.3M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$79.3M–$213.3M after Steam's cut $144.2M–$328.1M before the cut
$14.99
559k reviews
Overwhelmingly Positive
Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Tomb Raider Game of the Year
2013
Est. copies
≈ 17.0M–27.6M
SteamSpy 5M–10M
Est. revenue
$93.5M–$251.3M after Steam's cut $169.9M–$386.6M before the cut
$19.99
269k reviews
Overwhelmingly Positive
AdventureAction
It Takes Two
2021
Est. copies
≈ 6.7M–10.8M
SteamSpy 5M–10M
Est. revenue
$73.2M–$196.7M after Steam's cut $133.0M–$302.7M before the cut
$39.99
268k reviews
Overwhelmingly Positive
Co-opMultiplayer
Terraria
2011
Est. copies
≈ 97.9M–159.1M
5.8x vs typical
SteamSpy 20M–50M
Est. revenue
$269.0M–$723.1M after Steam's cut $489.0M–$1112.5M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Portal
2007
Est. copies
≈ 12.5M–20.4M
SteamSpy 10M–20M
Est. revenue
$34.5M–$92.6M after Steam's cut $62.6M–$142.5M before the cut
$9.99
198k reviews
Overwhelmingly Positive
PuzzlePuzzle-Platformer
Portal 2
2011
Est. copies
≈ 29.4M–47.8M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$80.8M–$217.4M after Steam's cut $147.0M–$334.4M before the cut
$9.99
466k reviews
Overwhelmingly Positive
Cuphead
2017
Est. copies
≈ 7.6M–12.3M
SteamSpy 5M–10M
Est. revenue
$41.7M–$112.1M after Steam's cut $75.8M–$172.5M before the cut
$19.99
220k reviews
Overwhelmingly Positive
DifficultCartoon

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