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How many copies did The Three Kingdoms Era in China 2000 years ago sell?

Estimated copies sold
≈ 521–846
$571–$2k after Steam's cut $1k–$2k before the cut
from 21 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Three Kingdoms Era in China 2000 years ago out and predicted the genre from its 8 similar games. Every figure here, including The Three Kingdoms Era in China 2000 years ago's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 127k–238k
best case 312k (Aliya: Timelink)
Games like The Three Kingdoms Era in China 2000 years ago

The middle of these games

≈ 127k–238k copies

≈ $354k–$1.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Aliya: Timelink at ≈ 238k–387k copies, ≈ $196k–$526k after Steam's cut.

What it took to get here
About half the games that made it here had over 715 reviews in their first month; the spread ran 113 to 2k.
The genre you'd be entering
Your set
Your set clusters on Word Game (8 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Interactive Fiction + Visual Novel, priced around $3.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Word Game2D Platformer
Aliya: Timelink
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1.9x vs typical
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AdventureMystery
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