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How many copies did Umbraclaw sell?

Estimated copies sold
≈ 4k–7k
$30k–$81k after Steam's cut $55k–$125k before the cut
from 177 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Umbraclaw out and predicted the genre from its 8 similar games. Every figure here, including Umbraclaw's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 535k–792k
best case 1.8M (Trine 2: Complete Story)
Games like Umbraclaw

The middle of these games

≈ 535k–792k copies

≈ $2.5M–$10.1M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Trine 2: Complete Story at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 4k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (6 of 8) and Platformer (6 of 8).
The winners
Winners here lead with Puzzle-Platformer + Platformer, priced around $20.
The era
The games you compared span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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