Sign in
wishvane

How many copies did Let's School Homeroom sell?

Estimated copies sold
≈ 25k–41k
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Let's School Homeroom out and predicted the genre from its 8 similar games. Every figure here, including Let's School Homeroom's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156k–396k
best case 892k (911 Operator)
Games like Let's School Homeroom

The middle of these games

≈ 156k–396k copies

≈ $1.4M–$3.8M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 911 Operator at ≈ 680k–1.1M copies, ≈ $2.8M–$7.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 444 to 3k.
The genre you'd be entering
Your set
Your set clusters on Management (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $15.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Two Point Campus
2022
Est. copies
≈ 202k–328k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$29.99
8k reviews
Very Positive
Nebuchadnezzar
2021
Est. copies
≈ 45k–74k
SteamSpy 100k–200k
Est. revenue
$250k–$672k after Steam's cut $454k–$1.0M before the cut
$19.99
2k reviews
Mostly Positive
City BuilderSandbox
Academia : School Simulator
2021
Est. copies
≈ 76k–124k
SteamSpy 200k–500k
Est. revenue
$419k–$1.1M after Steam's cut $762k–$1.7M before the cut
$19.99
3k reviews
Very Positive
911 Operator
2017
Est. copies
≈ 680k–1.1M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.6M before the cut
$14.99
20k reviews
Very Positive
SimulationStrategy
Let's School
2023
Est. copies
≈ 184k–298k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
7k reviews
Very Positive
Construction Simulator
2022
Est. copies
≈ 359k–583k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$24.99
14k reviews
Very Positive
SimulationMultiplayer
Pharaoh™: A New Era
2023
Est. copies
≈ 133k–216k
SteamSpy 200k–500k
Est. revenue
$840k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$22.99
5k reviews
Mostly Positive
City BuilderBuilding
Project Hospital
2018
Est. copies
≈ 283k–459k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$24.99
9k reviews
Very Positive
Medical SimCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.