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How many copies did Project Hospital sell?

Estimated copies sold
≈ 283k–459k
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Hospital out and predicted the genre from its 8 similar games. Every figure here, including Project Hospital's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–91k
best case 1.4M (Two Point Hospital)
Games like Project Hospital

The middle of these games

≈ 11k–91k copies

≈ $52k–$1.2M after Steam's cut

from ~830 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Two Point Hospital at ≈ 1.1M–1.7M copies, ≈ $8.8M–$23.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 721 reviews in their first month; the spread ran 105 to 3k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Simulation + Management, priced around $30.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

War Hospital
2024
Est. copies
≈ 32k–51k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$260k–$700k after Steam's cut $473k–$1.1M before the cut
$29.99
1k reviews
Mixed
Medical SimManagement
Two Point Hospital
2018
Est. copies
≈ 1.1M–1.7M
42x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $15.9M–$36.2M before the cut
$29.99
35k reviews
Very Positive
Galacticare
2024
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$134k–$360k after Steam's cut $244k–$554k before the cut
$29.99
655 reviews
Very Positive
Story RichCasual
Prison Tycoon®: Under New Management
2021
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$25k–$67k after Steam's cut $46k–$104k before the cut
$19.99
184 reviews
Mixed
ManagementResource Management
Let's School Homeroom
2023
Est. copies
≈ 25k–41k
SteamSpy 100k–200k
Est. revenue
Free
Free
1k reviews
Very Positive
CasualSimulation
Rec Center Tycoon - Management Simulator
2019
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$11.99
328 reviews
Mostly Positive
Early AccessSimulation
Let's School
2023
Est. copies
≈ 184k–298k
8.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
7k reviews
Very Positive
Nautical Life
2018
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$3.99
57 reviews
Mostly Positive
IndieFishing

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