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How many copies did High Sea Saga DX sell?

Estimated copies sold
≈ 13k–22k
$33k–$88k after Steam's cut $60k–$136k before the cut
from 535 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left High Sea Saga DX out and predicted the genre from its 8 similar games. Every figure here, including High Sea Saga DX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 263k–555k
best case 2.4M (Microsoft Flight Simulator (2020) 40th Anniversary Edition)
Games like High Sea Saga DX

The middle of these games

≈ 263k–555k copies

≈ $1.4M–$3.6M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Auto Battler (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Microsoft Flight Simulator (2020) 40th Anniversary Edition at ≈ 1.8M–2.9M copies, ≈ $29.8M–$80.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 37 to 73k.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $60. The breakout hits carry Flight + Realistic + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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