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How many copies did DRAGON QUEST BUILDERS sell?

Estimated copies sold
≈ 20k–32k
$152k–$408k after Steam's cut $276k–$627k before the cut
from 794 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DRAGON QUEST BUILDERS out and predicted the genre from its 8 similar games. Every figure here, including DRAGON QUEST BUILDERS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–4.6M
best case 46.9M (Geometry Dash)
Games like DRAGON QUEST BUILDERS

The middle of these games

≈ 2k–4.6M copies

≈ $6k–$52.2M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Character Customization (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 99 reviews in their first month; the spread ran 7 to 20k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Character Customization (4 of 8) and Platformer (4 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.