Sign in
wishvane

How big is SMITE 2?

Estimated owners
≈ 581k–945k
from 23k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SMITE 2 out and predicted the genre from its 8 similar games. Every figure here, including SMITE 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.0M–6.4M
best case 39.3M (Black Myth: Wukong)
Games like SMITE 2

The middle of these games

≈ 3.0M–6.4M copies

≈ $38.8M–$77.9M after Steam's cut

from ~98k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.7M copies, ≈ $494.5M–$1329.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 5 to 836k.
The genre you'd be entering
Your set
Your set clusters on Mythology (5 of 8) and Third Person (4 of 8).
The winners
Winners here lead with Mythology + Action RPG, priced around $60. The breakout hits carry Souls-like + Action RPG + Combat; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Black Myth: Wukong
2024
Est. copies
≈ 30.0M–48.7M
12x vs typical
SteamSpy 50M–100M
Est. revenue
$494.5M–$1329.5M after Steam's cut $899.1M–$2045.4M before the cut
$59.99
1.2M reviews
Overwhelmingly Positive
MythologyAction RPG
Clan of Death
2021
Est. copies
≈ 397–645
too small to compare
SteamSpy 20k–50k
Est. revenue
Free
Free
16 reviews
Positive
MythologyCasual
God of War Ragnarök
2024
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$20.3M–$54.7M after Steam's cut $37.0M–$84.1M before the cut
$59.99
50k reviews
Very Positive
ActionAdventure
Hellblade: Senua's Sacrifice
2017
Est. copies
≈ 2.6M–4.3M
SteamSpy 2M–5M
Est. revenue
$21.7M–$58.3M after Steam's cut $39.5M–$89.8M before the cut
$29.99
76k reviews
Very Positive
AtmosphericPsychological
God of War
2022
Est. copies
≈ 4.6M–7.4M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
$62.8M–$168.8M after Steam's cut $114.2M–$259.8M before the cut
$49.99
184k reviews
Overwhelmingly Positive
ActionSingleplayer
SMITE®
2015
Est. copies
≈ 5.9M–9.5M
SteamSpy 10M–20M
Est. revenue
Free
Free
120k reviews
Mostly Positive
Free to PlayMOBA
Demigod
2011
Est. copies
≈ 83k–135k
too small to compare
SteamSpy 50k–100k
Est. revenue
$228k–$612k after Steam's cut $414k–$942k before the cut
$9.99
1k reviews
Mostly Positive
Real Time TacticsMOBA
Final Stand: Ragnarök
2021
Est. copies
≈ 620–1k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
25 reviews
Mixed
ActionHack and Slash

Sizing up your own game? See what its genre can realistically do before you build it.