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How many copies did Monster Rampage VR sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 41 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Monster Rampage VR out and predicted the genre from its 8 similar games. Every figure here, including Monster Rampage VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 977–5k
best case 7.9M (ULTRAKILL)
Games like Monster Rampage VR

The middle of these games

≈ 977–5k copies

≈ $999–$9k after Steam's cut

from ~84 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: ULTRAKILL at ≈ 6.0M–9.7M copies, ≈ $49.4M–$132.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 29 reviews in their first month; the spread ran 14 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Arena Shooter (5 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $17. The breakout hits carry Indie + Replay Value + Difficult; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Binding of Isaac
2011
Est. copies
≈ 4.0M–6.4M
747x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like
ULTRAKILL
2020
Est. copies
≈ 6.0M–9.7M
2877x vs typical
SteamSpy 5M–10M
Est. revenue
$49.4M–$132.9M after Steam's cut $89.9M–$204.5M before the cut
$29.99
242k reviews
Overwhelmingly Positive
Boomer ShooterFast-Paced
Temple of Rust
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$7.99
111 reviews
Very Positive
Action-AdventureAction Roguelike
Zombie camping
2020
Est. copies
≈ 521–846
SteamSpy under 20k
Est. revenue
$285–$766 after Steam's cut $518–$1k before the cut
$1.99
21 reviews
Mostly Positive
CasualAdventure
Fish or Chicken Chicken Survivor
2024
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
$367–$986 after Steam's cut $667–$2k before the cut
$2.99
18 reviews
Positive
Rogue-liteCasual
Hero of Not Our Time
2020
Est. copies
≈ 4k–6k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$0.99
158 reviews
Mostly Positive
CasualAction
Ash & Adam's GOBSMACKED
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$4.99
57 reviews
Very Positive
FPSAction Roguelike
Voidborn
2025
Est. copies
≈ 9k–15k
4.3x vs typical
SteamSpy under 20k
Est. revenue
$32k–$87k after Steam's cut $59k–$134k before the cut
$12.99
365 reviews
Very Positive
FPSAction Roguelike

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