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How many copies did Divekick sell?

Estimated copies sold
≈ 116k–188k
$159k–$427k after Steam's cut $289k–$658k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Divekick out and predicted the genre from its 8 similar games. Every figure here, including Divekick's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–4.3M
best case 4.4M (Mortal Kombat 11)
Games like Divekick

The middle of these games

≈ 2.6M–4.3M copies

≈ $39.7M–$70.9M after Steam's cut

from ~79k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Mortal Kombat 11 at ≈ 3.3M–5.4M copies, ≈ $45.9M–$123.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 5 to 14k.
The genre you'd be entering
Your set
Your set clusters on Fighting (8 of 8) and 2D Fighter (7 of 8).
The winners
Winners here lead with Fighting + Gore, priced around $50.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Street Fighter™ 6
2023
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$89.0M before the cut
$39.99
79k reviews
Very Positive
2D FighterFighting
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$38.5M–$103.4M after Steam's cut $69.9M–$159.1M before the cut
$59.99
77k reviews
Very Positive
FightingAnime
GUILTY GEAR -STRIVE-
2021
Est. copies
≈ 1.7M–2.7M
SteamSpy 1M–2M
Est. revenue
$18.2M–$48.9M after Steam's cut $33.1M–$75.3M before the cut
$39.99
67k reviews
Very Positive
Fighting2D Fighter
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Mortal Kombat 11
2019
Est. copies
≈ 3.3M–5.4M
SteamSpy 2M–5M
Est. revenue
$45.9M–$123.5M after Steam's cut $83.5M–$190.0M before the cut
$49.99
116k reviews
Very Positive
FightingGore
Rock, Ken, Bo
2017
Est. copies
≈ 516–839
too small to compare
SteamSpy under 20k
Est. revenue
$566–$2k after Steam's cut $1k–$2k before the cut
$3.99
15 reviews
Positive
ActionIndie
HYPERFIGHT
2019
Est. copies
≈ 26k–43k
too small to compare
SteamSpy 100k–200k
Est. revenue
Free
Free
914 reviews
Very Positive
Free to Play2D Fighter
zoku sonohigurashi vs touhou universe 2
2020
Est. copies
≈ 397–645
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$9.99
16 reviews
Positive
ActionIndie

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