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How many copies did Hellblade II: Senua’s Saga sell?

Estimated copies sold
≈ 247k–401k
$3.4M–$9.1M after Steam's cut $6.2M–$14.0M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hellblade II: Senua’s Saga out and predicted the genre from its 8 similar games. Every figure here, including Hellblade II: Senua’s Saga's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–4.4M
best case 8.9M (Resident Evil 4)
Games like Hellblade II: Senua’s Saga

The middle of these games

≈ 2.2M–4.4M copies

≈ $24.4M–$54.4M after Steam's cut

from ~76k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Resident Evil 4 at ≈ 6.8M–11.1M copies, ≈ $74.9M–$201.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 45k reviews in their first month; the spread ran 8k to 114k.
The genre you'd be entering
Your set
Your set clusters on Horror (8 of 8) and Psychological Horror (6 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $40. The breakout hits carry Action + Zombies + Survival; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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