Sign in
wishvane

How many copies did Finish Report sell?

Estimated copies sold
≈ 595–967
$490–$1k after Steam's cut $890–$2k before the cut
from 24 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Finish Report out and predicted the genre from its 8 similar games. Every figure here, including Finish Report's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–25k
best case 270k (Homicipher)
Games like Finish Report

The middle of these games

≈ 3k–25k copies

≈ $8k–$127k after Steam's cut

from ~187 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Text-Based (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Homicipher at ≈ 206k–334k copies, ≈ $791k–$2.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 44 reviews in their first month; the spread ran 7 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Text-Based (4 of 8) and Typing (4 of 8).
The winners
Winners here lead with Horror + Otome, priced around $14. The breakout hits carry Otome + Female Protagonist + Multiple Endings; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Project DeepWeb
2020
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before the cut
$7.99
134 reviews
Very Positive
CaseCracker2
2024
Est. copies
≈ 20k–33k
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$67k–$181k after Steam's cut $123k–$279k before the cut
$11.99
825 reviews
Very Positive
Story RichMystery
Hacker Evolution
2010
Est. copies
≈ 66k–108k
5.6x vs typical
SteamSpy 100k–200k
Est. revenue
$91k–$245k after Steam's cut $166k–$377k before the cut
$4.99
1k reviews
Mixed
SimulationHacking
Homicipher
2024
Est. copies
≈ 206k–334k
44x vs typical
SteamSpy 500k–1M
Est. revenue
$791k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$13.99
8k reviews
Overwhelmingly Positive
HorrorOtome
The Crimson Diamond
2024
Est. copies
≈ 17k–28k
3.7x vs typical
SteamSpy under 20k
Est. revenue
$70k–$189k after Steam's cut $128k–$291k before the cut
$14.99
688 reviews
Overwhelmingly Positive
AdventureMystery
Tachyon Dreams Anthology
2024
Est. copies
≈ 620–1k
SteamSpy under 20k
Est. revenue
$851–$2k after Steam's cut $2k–$4k before the cut
$4.99
25 reviews
Positive
AdventureComedy
DREAMIO: AI-Powered Adventures
2024
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$13k–$34k after Steam's cut $23k–$53k before the cut
$9.99
187 reviews
Very Positive
RPGText-Based
The Aching
2023
Est. copies
≈ 620–1k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$9.99
25 reviews
Positive
Interactive FictionHorror

Sizing up your own game? See what its genre can realistically do before you build it.