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How many copies did Hacker Evolution sell?

Estimated copies sold
≈ 66k–108k
$91k–$245k after Steam's cut $166k–$377k before the cut
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hacker Evolution out and predicted the genre from its 8 similar games. Every figure here, including Hacker Evolution's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 92k–230k
best case 1.7M (Hacknet)
Games like Hacker Evolution

The middle of these games

≈ 92k–230k copies

≈ $421k–$1.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Hacking (7 of 8).
The winners
Winners here lead with Simulation + Hacking, priced around $10. The breakout hits carry Singleplayer + RPG + Mystery; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cyber Manhunt
2021
Est. copies
≈ 389k–632k
4.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$9.99
16k reviews
Very Positive
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
NITE Team 4 - Military Hacking Division
2019
Est. copies
≈ 36k–59k
SteamSpy 50k–100k
Est. revenue
$199k–$535k after Steam's cut $362k–$824k before the cut
$19.99
1k reviews
Very Positive
HackingSimulation
TIS-100
2015
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Welcome to the Game
2016
Est. copies
≈ 108k–175k
SteamSpy 100k–200k
Est. revenue
$148k–$398k after Steam's cut $269k–$612k before the cut
$4.99
3k reviews
Very Positive
HorrorHacking
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$315k–$847k after Steam's cut $573k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
Turing Complete
2021
Est. copies
≈ 138k–225k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
7.8x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation

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