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How many copies did Gray Zone Warfare sell?

Estimated copies sold
≈ 1.9M–3.2M
$21.4M–$57.5M after Steam's cut $38.9M–$88.5M before the cut
from 78k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gray Zone Warfare out and predicted the genre from its 8 similar games. Every figure here, including Gray Zone Warfare's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.1M–10.2M
best case 813.7M (Counter-Strike 2)
Games like Gray Zone Warfare

The middle of these games

≈ 5.1M–10.2M copies

≈ $55.2M–$115.1M after Steam's cut

from ~150k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Counter-Strike 2 at ≈ 620.0M–1007.5M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 100k reviews in their first month; the spread ran 47k to 165k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Shooter (7 of 8).
The winners
Winners here lead with FPS + Shooter. The breakout hits carry Competitive + e-sports + Team-Based; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ready or Not
2023
Est. copies
≈ 8.5M–13.9M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
$117.4M–$315.6M after Steam's cut $213.4M–$485.5M before the cut
$49.99
344k reviews
Mostly Positive
TacticalRealistic
Call of Duty®
2022
Est. copies
≈ 19.4M–31.5M
5.2x vs typical
SteamSpy 50M–100M
Est. revenue
Free
Free
781k reviews
Mixed
FPSMultiplayer
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
2011
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.2M–$35.6M after Steam's cut $24.1M–$54.8M before the cut
$19.99
38k reviews
Very Positive
World War IIRealistic
Counter-Strike 2
2012
Est. copies
≈ 620.0M–1007.5M
66x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
9.8M reviews
Very Positive
FPSShooter
Squad
2020
Est. copies
≈ 6.0M–9.8M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$66.2M–$178.0M after Steam's cut $120.4M–$273.9M before the cut
$39.99
243k reviews
Very Positive
MilitaryRealistic
Insurgency: Sandstorm
2018
Est. copies
≈ 4.0M–6.6M
SteamSpy 2M–5M
Est. revenue
$33.4M–$89.7M after Steam's cut $60.7M–$138.0M before the cut
$29.99
133k reviews
Very Positive
FPSRealistic
Insurgency
2014
Est. copies
≈ 7.0M–11.3M
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.0M before the cut
$14.99
125k reviews
Very Positive
FPSRealistic
Hell Let Loose
2021
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$51.0M–$137.1M after Steam's cut $92.7M–$210.9M before the cut
$49.99
150k reviews
Very Positive
ShooterRealistic

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