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How many copies did Dino Path Trail sell?

Estimated copies sold
≈ 6k–9k
$24k–$64k after Steam's cut $43k–$99k before the cut
from 233 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dino Path Trail out and predicted the genre from its 8 similar games. Every figure here, including Dino Path Trail's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–347k
best case 443k (Cultivation Tales)
Games like Dino Path Trail

The middle of these games

≈ 105k–347k copies

≈ $1.1M–$2.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Action Roguelike (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cultivation Tales at ≈ 338k–549k copies, ≈ $1.9M–$5.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 444 to 13k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Horror (4 of 8).
The winners
Winners here lead with Sandbox + Building, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BELOW
2018
Est. copies
≈ 42k–68k
SteamSpy under 20k
Est. revenue
$286k–$768k after Steam's cut $519k–$1.2M before the cut
$24.99
1k reviews
Mostly Positive
Open WorldAction
SULFUR
2024
Est. copies
≈ 246k–400k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike
Cultivation Tales
2024
Est. copies
≈ 338k–549k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before the cut
$19.99
14k reviews
Mostly Negative
SandboxBuilding
Sker Ritual
2024
Est. copies
≈ 149k–242k
SteamSpy 200k–500k
Est. revenue
$818k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$19.99
6k reviews
Very Positive
Story RichMultiplayer
Boris and the Dark Survival
2020
Est. copies
≈ 92k–150k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Very Positive
ActionAdventure
EMPTY SHELL: PROLOGUE
2023
Est. copies
≈ 35k–57k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
Action RoguelikeRogue-lite
Golden Light
2022
Est. copies
≈ 99k–161k
SteamSpy under 20k
Est. revenue
$545k–$1.5M after Steam's cut $992k–$2.3M before the cut
$19.99
4k reviews
Very Positive
3DAction
PANICORE
2024
Est. copies
≈ 321k–522k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
13k reviews
Mostly Positive
HorrorOnline Co-Op

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