wishvane
How many copies did Cultivation Tales sell?
Estimated copies sold
≈ 327k–531k
$1.8M–$4.8M net $3.3M–$7.4M gross
from 14k reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cultivation Tales out and predicted the genre from its 8 similar games. Every figure here, including Cultivation Tales's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12.5M–14.4M
best case 104.7M (Terraria)
The Multiplayer lane

A big, proven genre, though hit-driven: most sell around 13.0M copies, while a few break out far above.

A typical game
≈ 13.0M copies
≈ $145.2M after Steam's cut
from ~414k reviews
Best case
≈ 104.7M copies
Terraria · ≈ $404.4M after Steam's cut
from 1.5M reviews
A breakout hit, far above a typical game.

4 of your 8 games sit in the typical range; 3 are breakout hits far above it, and 1 is too small to compare.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Sandbox + Multiplayer, priced around $10.
  • The breakout hits carry Sandbox; a typical game here doesn't.
  • The games you compared span 2006 to 2024, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2024
Est. copies
≈ 10.2M–16.6M
SteamSpy 50M–100M
Est. revenue
$84.2M–$226.5M net $153.2M–$348.4M gross
$29.99
426k reviews
Very Positive
Open WorldSurvival +6
2011
Est. copies
≈ 79.8M–129.7M
3.7x vs typical
SteamSpy 20M–50M
Est. revenue
$219.2M–$589.5M net $398.6M–$906.9M gross
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox +6
2022
Est. copies
≈ 9.0M–14.6M
SteamSpy 10M–20M
Est. revenue
$49.4M–$132.9M net $89.9M–$204.5M gross
$19.99
375k reviews
Very Positive
SurvivalMultiplayer +6
2006
Est. copies
≈ 64.9M–105.4M
3.0x vs typical
SteamSpy 20M–50M
Est. revenue
$178.2M–$479.2M net $324.0M–$737.2M gross
$9.99
1.2M reviews
Overwhelmingly Positive
SandboxModdable +6
2018
Est. copies
≈ 41.9M–68.1M
3.3x vs typical
SteamSpy 20M–50M
Est. revenue
$460.9M–$1239.1M net $838.0M–$1906.4M gross
$39.99
1.4M reviews
Very Positive
SurvivalCrafting +6
2021
Est. copies
≈ 13.3M–21.6M
SteamSpy 10M–20M
Est. revenue
$73.2M–$196.8M net $133.1M–$302.8M gross
$19.99
537k reviews
Very Positive
Open World Survival CraftSurvival +6
2024
Est. copies
≈ 9.7M–15.7M
SteamSpy 10M–20M
Est. revenue
$119.5M–$321.2M net $217.2M–$494.2M gross
$44.99
402k reviews
Very Positive
SurvivalZombies +6
2016
Est. copies
≈ 4.9M–8.0M
too small to compare
SteamSpy 2M–5M
Est. revenue
$20.3M–$54.6M net $36.9M–$83.9M gross
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples