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How many copies did Cultivation Tales sell?

Estimated copies sold
≈ 338k–549k
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before the cut
from 14k reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cultivation Tales out and predicted the genre from its 8 similar games. Every figure here, including Cultivation Tales's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12.8M–16.2M
best case 128.5M (Terraria)
Games like Cultivation Tales

The middle of these games

≈ 12.8M–16.2M copies

≈ $160.2M–$209.6M after Steam's cut

from ~441k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Terraria at ≈ 97.9M–159.1M copies, ≈ $269.0M–$723.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 255k reviews in their first month; the spread ran 132k to 470k.
The genre you'd be entering
Your set
Your set clusters on Open World Survival Craft (7 of 8) and Survival (7 of 8).
The winners
Winners here lead with Sandbox, priced around $10. The breakout hits carry Sandbox; a typical game here doesn't.
The era
The games you compared span 2006 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Palworld
2026
Est. copies
≈ 12.0M–19.4M
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
Terraria
2011
Est. copies
≈ 97.9M–159.1M
3.5x vs typical
SteamSpy 20M–50M
Est. revenue
$269.0M–$723.1M after Steam's cut $489.0M–$1112.5M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Raft
2022
Est. copies
≈ 9.4M–15.2M
SteamSpy 10M–20M
Est. revenue
$51.5M–$138.4M after Steam's cut $93.6M–$213.0M before the cut
$19.99
378k reviews
Very Positive
SurvivalMultiplayer
Garry's Mod
2006
Est. copies
≈ 79.8M–129.6M
2.9x vs typical
SteamSpy 20M–50M
Est. revenue
$219.1M–$589.2M after Steam's cut $398.4M–$906.5M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
Rust
2018
Est. copies
≈ 42.4M–68.9M
3.2x vs typical
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Valheim
2021
Est. copies
≈ 13.4M–21.8M
SteamSpy 10M–20M
Est. revenue
$110.6M–$297.4M after Steam's cut $201.1M–$457.5M before the cut
$29.99
541k reviews
Very Positive
Open World Survival CraftSurvival
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
Starbound
2016
Est. copies
≈ 5.1M–8.3M
too small to compare
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.8M after Steam's cut $38.4M–$87.4M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox

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