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How many copies did Lifeforms: Binary Fission sell?

Estimated copies sold
≈ 818–1k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 33 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lifeforms: Binary Fission out and predicted the genre from its 8 similar games. Every figure here, including Lifeforms: Binary Fission's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 222k–469k
best case 949k (Moonlighter)
Games like Lifeforms: Binary Fission

The middle of these games

≈ 222k–469k copies

≈ $1.5M–$3.1M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Moonlighter at ≈ 723k–1.2M copies, ≈ $4.0M–$10.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 409 to 2k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (8 of 8).
The winners
Winners here lead with Hack and Slash + Dungeon Crawler, priced around $20. The breakout hits carry Hack and Slash + Management + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Moonlighter
2018
Est. copies
≈ 723k–1.2M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
24k reviews
Very Positive
Hack and SlashPixel Graphics
OTXO
2023
Est. copies
≈ 98k–159k
too small to compare
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $735k–$1.7M before the cut
$14.99
4k reviews
Very Positive
Action RoguelikeTop-Down Shooter
Pixel Piracy
2014
Est. copies
≈ 412k–669k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.0M before the cut
$14.99
7k reviews
Mixed
Action RoguelikeSandbox
SULFUR
2024
Est. copies
≈ 246k–400k
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike
Atomicrops
2020
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$646k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$14.99
6k reviews
Very Positive
ActionIndie
We Who Are About To Die
2022
Est. copies
≈ 207k–336k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$21.99
8k reviews
Very Positive
Early AccessIndie
Necrosmith
2022
Est. copies
≈ 133k–216k
SteamSpy 500k–1M
Est. revenue
$109k–$293k after Steam's cut $198k–$451k before the cut
$2.99
5k reviews
Very Positive
ZombiesAction Roguelike
EVERSPACE™
2017
Est. copies
≈ 394k–641k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike

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