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How many copies did Refind Self: The Personality Test Game sell?

Estimated copies sold
≈ 93k–152k
$205k–$552k after Steam's cut $373k–$849k before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Refind Self: The Personality Test Game out and predicted the genre from its 8 similar games. Every figure here, including Refind Self: The Personality Test Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 471k–1.2M
best case 3.8M (Mirror 2: Project X)
Games like Refind Self: The Personality Test Game

The middle of these games

≈ 471k–1.2M copies

≈ $1.9M–$3.3M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Mirror 2: Project X at ≈ 2.9M–4.7M copies, ≈ $1.6M–$4.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 621 to 27k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Interactive Fiction (4 of 8).
The winners
Winners here lead with Match 3 + Anime, priced around $2. The breakout hits carry 3D + Match 3 + Drama; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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