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How many copies did SWORDCAR sell?

Estimated copies sold
≈ 2k–4k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 96 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SWORDCAR out and predicted the genre from its 8 similar games. Every figure here, including SWORDCAR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 151k–607k
best case 5.8M (Mad Max)
Games like SWORDCAR

The middle of these games

≈ 151k–607k copies

≈ $2.5M–$7.7M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Mad Max at ≈ 4.4M–7.2M copies, ≈ $24.2M–$65.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 376 to 13k.
The genre you'd be entering
Your set
Your set clusters on Driving (7 of 8) and Racing (5 of 8).
The winners
Winners here lead with Open World + Vehicular Combat, priced around $20.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SteamSpy 100k–200k
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RacingDriving
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≈ 687k–1.1M
2.1x vs typical
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RacingDriving
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2024
Est. copies
≈ 39k–63k
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Est. revenue
$214k–$575k after Steam's cut $389k–$884k before the cut
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DestructionPhysics
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2015
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≈ 4.4M–7.2M
6.9x vs typical
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Open WorldVehicular Combat
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CyberpunkAction
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RacingDriving
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Vehicular CombatGames Workshop

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