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How many copies did Ghostrunner 2 sell?

Estimated copies sold
≈ 285k–463k
$3.1M–$8.4M after Steam's cut $5.7M–$13.0M before the cut
from 11k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ghostrunner 2 out and predicted the genre from its 8 similar games. Every figure here, including Ghostrunner 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 109k–127k
best case 538k (Mirror's Edge™ Catalyst)
Games like Ghostrunner 2

The middle of these games

≈ 109k–127k copies

≈ $489k–$550k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Parkour (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Mirror's Edge™ Catalyst at ≈ 410k–666k copies, ≈ $2.3M–$6.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 279 to 7k.
The genre you'd be entering
Your set
Your set clusters on Parkour (4 of 8) and Runner (4 of 8).
The winners
Winners here lead with Racing + 1980s, priced around $11. The breakout hits carry Racing + Casual + Simulation; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Neon Boost
2019
Est. copies
≈ 71k–116k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayParkour
Ding Dong XL
2018
Est. copies
≈ 28k–45k
too small to compare
SteamSpy 20k–50k
Est. revenue
$7k–$20k after Steam's cut $14k–$31k before the cut
$0.99
905 reviews
Overwhelmingly Positive
RunnerDifficult
Neon Drive
2016
Est. copies
≈ 91k–147k
SteamSpy 100k–200k
Est. revenue
$249k–$669k after Steam's cut $453k–$1.0M before the cut
$9.99
2k reviews
Very Positive
1980sRetro
DeadCore
2014
Est. copies
≈ 115k–186k
SteamSpy 200k–500k
Est. revenue
$315k–$846k after Steam's cut $572k–$1.3M before the cut
$9.99
2k reviews
Very Positive
PlatformerAction
DeathSprint 66
2024
Est. copies
≈ 15k–24k
too small to compare
SteamSpy under 20k
Est. revenue
$81k–$219k after Steam's cut $148k–$337k before the cut
$19.99
597 reviews
Very Positive
PvPRunner
Retrowave
2022
Est. copies
≈ 385k–626k
7.4x vs typical
SteamSpy 200k–500k
Est. revenue
$317k–$852k after Steam's cut $576k–$1.3M before the cut
$2.99
16k reviews
Overwhelmingly Positive
Racing1980s
404Sight
2015
Est. copies
≈ 87k–141k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
ActionIndie
Mirror's Edge™ Catalyst
2020
Est. copies
≈ 410k–666k
7.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
$19.99
17k reviews
Mostly Positive
ParkourFemale Protagonist

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