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wishvane

How many copies did King of the Bridge sell?

Estimated copies sold
≈ 44k–71k
$36k–$97k after Steam's cut $65k–$149k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left King of the Bridge out and predicted the genre from its 8 similar games. Every figure here, including King of the Bridge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–40k
best case 292k (5D Chess With Multiverse Time Travel)
Games like King of the Bridge

The middle of these games

≈ 19k–40k copies

≈ $10k–$102k after Steam's cut

from ~826 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: 5D Chess With Multiverse Time Travel at ≈ 222k–361k copies, ≈ $733k–$2.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 130 reviews in their first month; the spread ran 78 to 837.
The genre you'd be entering
Your set
Your set clusters on Chess (6 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Chess + Time Travel, priced around $12. The breakout hits carry Time Travel + Time Manipulation + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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