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How big is Prismata?

Estimated owners
≈ 37k–61k
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Prismata out and predicted the genre from its 8 similar games. Every figure here, including Prismata's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.4M–20.1M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like Prismata

The middle of these games

≈ 9.4M–20.1M copies

≈ $117.7M–$190.7M after Steam's cut

from ~378k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 183k reviews in their first month; the spread ran 86k to 327k.
The genre you'd be entering
Your set
Your set clusters on Survival (7 of 8) and Base-Building (5 of 8).
The winners
Winners here lead with Survival + Shooter. The breakout hits carry Shooter + Battle Royale + FPS; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
The Forest
2018
Est. copies
≈ 20.7M–33.6M
1.8x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Factorio
2020
Est. copies
≈ 5.8M–9.4M
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
7.3x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft
Raft
2022
Est. copies
≈ 9.4M–15.2M
SteamSpy 10M–20M
Est. revenue
$51.5M–$138.4M after Steam's cut $93.6M–$213.0M before the cut
$19.99
378k reviews
Very Positive
SurvivalMultiplayer
Satisfactory
2024
Est. copies
≈ 6.9M–11.2M
SteamSpy 10M–20M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before the cut
$39.99
279k reviews
Overwhelmingly Positive
Base-BuildingAutomation

Sizing up your own game? See what its genre can realistically do before you build it.