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wishvane

How many copies did Launcher Heroes sell?

Estimated copies sold
≈ 74–121
$102–$275 after Steam's cut $185–$423 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Launcher Heroes out and predicted the genre from its 8 similar games. Every figure here, including Launcher Heroes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.1M–4.7M
best case 8.4M (World of Tanks Blitz)
Games like Launcher Heroes

The middle of these games

≈ 3.1M–4.7M copies

from ~96k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: World of Tanks Blitz at ≈ 6.4M–10.4M copies.

What it took to get here
About half the games that made it here had over 134 reviews in their first month; the spread ran 7 to 4k.
The genre you'd be entering
Your set
Your set clusters on Tanks (5 of 8) and Turn-Based Tactics (4 of 8).
The winners
Winners here lead with Tanks + Shooter.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyTanks

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