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How many copies did POPUCOM sell?

Estimated copies sold
≈ 105k–170k
$575k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left POPUCOM out and predicted the genre from its 8 similar games. Every figure here, including POPUCOM's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.0M–9.3M
best case 38.6M (Portal 2)
Games like POPUCOM

The middle of these games

≈ 4.0M–9.3M copies

≈ $26.8M–$107.2M after Steam's cut

from ~126k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Portal 2 at ≈ 29.4M–47.8M copies, ≈ $80.8M–$217.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 17k reviews in their first month; the spread ran 9 to 63k.
The genre you'd be entering
Your set
Your set clusters on Co-op (6 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Platformer + Puzzle, priced around $10.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cuphead
2017
Est. copies
≈ 7.6M–12.3M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$41.7M–$112.1M after Steam's cut $75.8M–$172.5M before the cut
$19.99
220k reviews
Overwhelmingly Positive
DifficultCartoon
Portal 2
2011
Est. copies
≈ 29.4M–47.8M
3.7x vs typical
SteamSpy 5M–10M
Est. revenue
$80.8M–$217.4M after Steam's cut $147.0M–$334.4M before the cut
$9.99
466k reviews
Overwhelmingly Positive
Broforce
2015
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.7M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Chained Together
2024
Est. copies
≈ 1.6M–2.6M
SteamSpy 2M–5M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$4.99
63k reviews
Very Positive
Co-opAdventure
BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.2M after Steam's cut $30.6M–$69.6M before the cut
$14.99
73k reviews
Overwhelmingly Positive
It Takes Two
2021
Est. copies
≈ 6.7M–10.8M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$73.2M–$196.7M after Steam's cut $133.0M–$302.7M before the cut
$39.99
268k reviews
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Co-opMultiplayer
Split Fiction
2025
Est. copies
≈ 3.1M–5.1M
SteamSpy 2M–5M
Est. revenue
$43.1M–$115.8M after Steam's cut $78.3M–$178.1M before the cut
$49.99
126k reviews
Overwhelmingly Positive
Co-opSplit Screen
WaveCrash!!
2021
Est. copies
≈ 471–766
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$9.99
19 reviews
Positive
ActionIndie

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